Tuesday, 1 July 2014

TT Combat Sci Fi Scenics Part 5

Moving on from the last post I'll now get stuck into the last of the preview stuff i received, The generator and Walkways kits.


Generator:







This kit took me a little while to get my head around but once i did i found it goes together in really intelligent way and looks great once finished.

Starting off with the central supports for the kit you add the small semi circular gear type pieces to it as above.


Followed by the two large semi circular gears. Once that's done you add in the cooling veins ( as i call them ) by slotting them into the inner and outer gear notches accordingly.
It should look like the above once done. You can then add the detail panel to the flat side of the generator as shown as well as the semi circular arch of wood to the edge of that panel for a bit of depth. Note the Generator i received was a miscut as you can tell by the off centre laser etching visible above. Don't expect the finished retail products to look like that lol. 
The other side is a little bit more time consuming and involves slotting the small rectangles of wood into the side of the generator then attaching the outer flat semi circle of wood to those rectangles. I'm guessing that is meant to be the turbine on the generator or something equally technical :)

After that it's just a case of adding the semi circle arch of wood to the flat edge and the small cog detail you can see in  the middles of the panel.


This is probably the most complex of the kits I've built so far but the end result is really good in my opinion. Some very clever thought and design has went into creating this complex piece and looks great on the table top :)



Walkways:

No Sci Fi setting would be complete with out a good set of walkways for people to clamber over shoot from and fall off lol.

This kit gives you some pretty decent options when putting it together. You can set the walkways up to reach the first or second floor of the other buildings in the range depending on how you assemble them. For this build i decided to go with one first and one second floor walkway so i could play around with the layout and test things.
The railings on the side of the walkways are simple 3 part pieces needing a drop of glue to assemble. If you choose not to stick them to the walkways just keep in mind their a little loose so may fall off if you give them a knock from time to time.



The small square walkways are good for connecting the second story walkways to ground level and vice verca. Likewise they also help create some more elaborate setups on the table. Included in the kit are some clips to help attach each segment of walkway together.

The stairs in the kit are simple to assemble and involve slotting the steps into the frames at either end and then adding the hand rails. They come in two different styles, one with connections at each end for connecting different floors, and the other with connections at the top and a flat end at the other for sitting flush with the ground.


One issue i noticed with the kit is it doesn't work well with the B building, It's certainly playable but doesn't marry up to the B like it does with the A, as you can see the A building has connectors above the centre points of each outer wall to aid connecting up the walkways and buildings.
 


The walkways also pair up with the Shipping Containers very well and you can create some very cool slum like or construction yard areas depending on how you paint them :) Yay for variety and options :D

Overall, some excellent walkways, yes joints could be a little tighter in places but the kit gels well with the rest of the range and you can get a lot of variety from the kit depending on how you assemble it :)


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